![]() ![]() Video games have ensnared a wide demographic, as well. ![]() This amplifies its risk to professionals, who underestimate their time spent engrossed by a constantly expanding menu of technologies. ![]() Alter first explores how behavioral addiction resembles substance abuse, although it is more widespread and thus often free of moral opprobrium. Although he speaks to game designers and other innovators, he focuses on the tangled psychology behind “behavioral addiction” and nascent efforts to treat it-despite a lack of consensus on whether or how to do so. “The environment and circumstance of the digital age are far more conducive to addiction than anything humans have experienced in our history,” he writes. How interactive technologies facilitate newly debilitating addictions.Īlter (Marketing/NYU Stern School of Business Drunk Tank Pink: And Other Unexpected Forces that Shape How We Think, Feel, and Behave, 2013) applies psychological insight and business acumen to his argument that compulsive usage of smartphones and social media is not peripheral but rather central to their engineering and lucrative, seductive qualities. ![]()
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